![]() I'm using Houdini 18 months ago, mainly for environment and procedural modeling, and recently I started to focus a little bit more the nurbs surface tools (rails, skin, sweep), and I'm a little bit confuse how “rustic” this tools are, especially the skin operator (had a violent fight with this one this weekend). (Purpose of the images is to illustrate that I have suffer with both technics). ![]() I started with Subdivision modeling during the first 10-12 years (Lightwave, Modo, 3Dsmax), and added nurbs in my tool-bag 8 years ago, with a very easy nurbs software called MoI3D. Hello, Just to introduce myself, I'm CG generalist since nearly 20 years, and I have spend lot's of time modeling stuffs (mostly hard surfacing).
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